4.3.2. If It’s Not Yours, Don’t Touch
Some games are designed to reward all the experience to the person that lands the killing
blow on a monster. In Camelot, experience is rewarded to everyone that had a hand in
dealing damage (or healing damage dealt to someone dealing damage) toward killing the
monster. The only benefit gained from landing the killing blow is the right to pick up any
loot the monster may drop. In most cases, there is nothing but a few coin to be gained
from this. Add into the fact that this particular behavior is explicitly forbidden by Mythic,
and a lot of people are not afraid to report it makes "kill stealing" a very frowned-on
practice. I don’t recommend it.
The NOHELP flag
A side-step to the "kill steal" method some have used to earn experience in the past was
to sit aside and heal someone else while they were killing a monster. There is a flag that
was introduced to specifically combat this practice, /nohelp – it prevents anyone from
healing, buffing or generally "helping" someone while they are playing.